Bir Text nesnesini belirli GameObject öğelerine birleştirmek mümkün mü? Yapmaya çalıştığım şey, bir çalışma zamanı gameobjecti oluşturmak ve bu gameobject üzerine pini oluşturmaktır. Unity oyun geliştirmede yeni başlayan biri olarak bunu nasıl oluşturacağımı bilmiyorum. Metin nesnesi doğrudan GameObject eklenecek istiyorsanızBir GameObject'e Nasıl Metin Aktarılır
// Code for Game Objects..
#pragma strict
// Variable for Get Components
var getComponents : GameObject;
// For Moving the Box
var speed : float = 10f;
var movementVector = Vector3.zero;
function Start() {
// Run Time Cube Generator
for (i = 0 ; i <= 5 ; i++)
{
if(flag) {
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = "RedCube" + Tagcounter;
cube.AddComponent(GUIText);
// Render Cubes
cube.transform.position = Vector2(posx,posy);
cube.transform.localScale = Vector2(1,1);
cube.renderer.material.color = Color.red;
// cube.AddComponent(Rigidbody);
// cube.AddComponent(GUIText);
cube.transform.Translate(0f,1f * Time.deltaTime,0f);
posy+=2;
cube.gameObject.guiText.text = counter.ToString();
cube.gameObject.guiText.material.color = Color.white;
// cube.guiText.text = Vector3.forward(posx,posy,0);
counter++;
// Text Working
Debug.Log(cube.gameObject.guiText.text);
}
Tagcounter++;
}
}
function Update()
{
var Redcube = GameObject.Find("RedCube0");
var Redcube1 = GameObject.Find("RedCube1");
var Redcube2 = GameObject.Find("RedCube2");
var Redcube3 = GameObject.Find("RedCube3");
var Redcube4 = GameObject.Find("RedCube4");
var Redcube5 = GameObject.Find("RedCube5");
// For Upward Movement
if(Input.GetKey(KeyCode.UpArrow)) {
// For Moving Upward
Redcube.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube1.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube2.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube3.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube4.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube5.transform.Translate(0f,1f * Time.deltaTime,0f);
}
// For Downward Movement
if(Input.GetKey(KeyCode.DownArrow)) {
// For Moving Downwards
Redcube.transform.Translate(0f,-1f * Time.deltaTime,0f);
Redcube1.transform.Translate(0f,-1f * Time.deltaTime,0f);
Redcube2.transform.Translate(0f,-1f * Time.deltaTime,0f);
Redcube3.transform.Translate(0f,-1f * Time.deltaTime,0f);
Redcube4.transform.Translate(0f,-1f * Time.deltaTime,0f);
Redcube5.transform.Translate(0f,-1f * Time.deltaTime,0f);
}
// For Left Movement
if(Input.GetKey(KeyCode.S)) {
// IF one moves Left
cube.transform.Translate(-1f * Time.deltaTime,0f,0f);
// Others Move Up First
Redcube.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube1.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube2.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube3.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube4.transform.Translate(0f,1f * Time.deltaTime,0f);
Redcube5.transform.Translate(0f,1f * Time.deltaTime,0f);
}
// For Right Movement
if(Input.GetKey(KeyCode.D)) {
cube.transform.Translate(1f * Time.deltaTime,0f,0f);
// Others Move Up First
Redcube.transform.Translate(1f * Time.deltaTime,0f,0f);
Redcube1.transform.Translate(1f * Time.deltaTime,0f,0f);
Redcube2.transform.Translate(1f * Time.deltaTime,0f,0f);
Redcube3.transform.Translate(1f * Time.deltaTime,0f,0f);
Redcube4.transform.Translate(1f * Time.deltaTime,0f,0f);
Redcube5.transform.Translate(1f * Time.deltaTime,0f,0f);
}
}
function OnGUI() {
// Whole Screen
GUI.Box (Rect (0,0,100,50), "Top-left");
GUI.Box (Rect (Screen.width - 100,0,100,50), "Top-right");
GUI.Box (Rect (0,Screen.height - 50,100,50), "Bottom-left");
GUI.Box (Rect (Screen.width - 100,Screen.height - 50,100,50), "Bottom-right");
// Label
}