türü için serbest() yöntemi tanımlanmamışsa, kararlı LWJGL 3.0.0b sürümünü yükledim ve https://www.lwjgl.org/guide adresinde bulunan pencere oluşturma örneğini takip etmeye çalışıyorum. Ancak, "GLFWKeyCallback" için "free() yöntemi tanımlanmamış" ve "GLFWErrorCallback türü" için "free() undefined yöntemi") alıyorum. Free() yönteminin GLFWKeyCallback ve GLFWErrorCallback sınıflarında olması gerekiyordu, ancak görünüşe göre, orada değil. Bu sorunu nasıl giderebilirim? Teşekkürler. Başlarken bölümündekiGLFWKeyCallback
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
public class HelloWorld {
// We need to strongly reference callback instances.
private GLFWErrorCallback errorCallback;
private GLFWKeyCallback keyCallback;
// The window handle
private long window;
public void run() {
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
try {
init();
loop();
// Destroy window and window callbacks
glfwDestroyWindow(window);
keyCallback.free();
} finally {
// Terminate GLFW and free the GLFWErrorCallback
glfwTerminate();
errorCallback.free();
}
}
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
glfwSetErrorCallback(errorCallback = GLFWErrorCallback.createPrint(System.err));
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (glfwInit() != GLFW_TRUE)
throw new IllegalStateException("Unable to initialize GLFW");
// Configure our window
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
int WIDTH = 300;
int HEIGHT = 300;
// Create the window
window = glfwCreateWindow(WIDTH, HEIGHT, "Hello World!", NULL, NULL);
if (window == NULL)
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() {
@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE)
glfwSetWindowShouldClose(window, GLFW_TRUE); // We will detect this in our rendering loop
}
});
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center our window
glfwSetWindowPos(
window,
(vidmode.width() - WIDTH)/2,
(vidmode.height() - HEIGHT)/2
);
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
// Set the clear color
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while (glfwWindowShouldClose(window) == GLFW_FALSE) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
public static void main(String[] args) {
new HelloWorld().run();
}
}