2015-06-28 13 views
5

ile başarısız oldu.GoogleApiClient bağlantısı Ben <strong>hakkında paly hizmetine</strong> benim oyun bağlanmaya çalışıyorum ama bana statusCode <strong>SIGN_IN_REQUIRED</strong> ile başarısız bağlantı anlatmaya devam statusCode SIGN_IN_REQUIRED

logcat mesajı: GoogleApiClient bağlantı başarısız: ConnectionResult {statusCode = SIGN_IN_REQUIRED, çözünürlük = PendingIntent {421a8ce0: [email protected]}}

Zaten hepsini yaptım G/GooglePlayServicesActiv

Setting Up Google Play Games Services Plz 'daki gerekli adımlar bana bu soruna mal olabileceği herhangi bir şey verir.

Sınıf Kodu:

package com.alnassre.ffeather.android; 

import android.content.DialogInterface; 
import android.content.Intent; 
import android.content.IntentSender; 
import android.os.Bundle; 
import android.util.Log; 

import com.alnassre.ffeather.FFeather; 
import com.alnassre.ffhelper.IGoogleServices; 
import com.badlogic.gdx.backends.android.AndroidApplication; 
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; 
import com.google.android.gms.common.ConnectionResult; 
import com.google.android.gms.common.GooglePlayServicesUtil; 
import com.google.android.gms.common.api.GoogleApiClient; 
import com.google.android.gms.games.Games; 
import com.google.android.gms.plus.Plus; 

public class AndroidLauncher extends AndroidApplication implements 
     GoogleApiClient.ConnectionCallbacks, 
     GoogleApiClient.OnConnectionFailedListener, 
     IGoogleServices{ 


    private static final String TAG = "GooglePlayServicesActiv"; 

    private static final String KEY_IN_RESOLUTION = "is_in_resolution"; 

    /** 
    * Request code for auto Google Play Services error resolution. 
    */ 
    protected static final int REQUEST_CODE_RESOLUTION = 1; 

    /** 
    * Google API client. 
    */ 
    private GoogleApiClient mGoogleApiClient; 

    /** 
    * Determines if the client is in a resolution state, and 
    * waiting for resolution intent to return. 
    */ 
    private boolean mIsInResolution; 

    /** 
    * Called when the activity is starting. Restores the activity state. 
    */ 
    @Override 
    protected void onCreate(Bundle savedInstanceState) { 
     super.onCreate(savedInstanceState); 
     if (savedInstanceState != null) { 
      mIsInResolution = savedInstanceState.getBoolean(KEY_IN_RESOLUTION, false); 
     } 

     // main code 
     AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); 
     initialize(new FFeather(this), config); 
    } 

    /** 
    * Called when the Activity is made visible. 
    * A connection to Play Services need to be initiated as 
    * soon as the activity is visible. Registers {@code ConnectionCallbacks} 
    * and {@code OnConnectionFailedListener} on the 
    * activities itself. 
    */ 
    @Override 
    protected void onStart() { 
     super.onStart(); 


     if (mGoogleApiClient == null) { 
      mGoogleApiClient = new GoogleApiClient.Builder(this) 
        .addApi(Games.API) 
        .addApi(Plus.API) 
        .addScope(Games.SCOPE_GAMES) 
        .addScope(Plus.SCOPE_PLUS_LOGIN) 
          // Optionally, add additional APIs and scopes if required. 
        .addConnectionCallbacks(this) 
        .addOnConnectionFailedListener(this) 
        .build(); 
     } 
     mGoogleApiClient.connect(); 
    } 

    /** 
    * Called when activity gets invisible. Connection to Play Services needs to 
    * be disconnected as soon as an activity is invisible. 
    */ 
    @Override 
    protected void onStop() { 
     if (mGoogleApiClient != null) { 
      mGoogleApiClient.disconnect(); 
     } 
     super.onStop(); 
    } 

    /** 
    * Saves the resolution state. 
    */ 
    @Override 
    protected void onSaveInstanceState(Bundle outState) { 
     super.onSaveInstanceState(outState); 
     outState.putBoolean(KEY_IN_RESOLUTION, mIsInResolution); 
    } 

    /** 
    * Handles Google Play Services resolution callbacks. 
    */ 
    @Override 
    protected void onActivityResult(int requestCode, int resultCode, Intent data) { 
     super.onActivityResult(requestCode, resultCode, data); 
     switch (requestCode) { 
      case REQUEST_CODE_RESOLUTION: 
       retryConnecting(); 
       break; 
     } 
    } 

    private void retryConnecting() { 
     mIsInResolution = false; 
     if (!mGoogleApiClient.isConnecting()) { 
     // mGoogleApiClient.connect(); 
     } 
    } 

    /** 
    * Called when {@code mGoogleApiClient} is connected. 
    */ 
    @Override 
    public void onConnected(Bundle connectionHint) { 
     Log.i(TAG, "GoogleApiClient connected"); 
     // TODO: Start making API requests. 
    } 

    /** 
    * Called when {@code mGoogleApiClient} connection is suspended. 
    */ 
    @Override 
    public void onConnectionSuspended(int cause) { 
     Log.i(TAG, "GoogleApiClient connection suspended"); 
     retryConnecting(); 
    } 

    /** 
    * Called when {@code mGoogleApiClient} is trying to connect but failed. 
    * Handle {@code result.getResolution()} if there is a resolution 
    * available. 
    */ 

    @Override 
    public void onConnectionFailed(ConnectionResult result) { 
     Log.i(TAG, "GoogleApiClient connection failed: " + result.toString()); 
     if (!result.hasResolution()) { 
      // Show a localized error dialog. 
      GooglePlayServicesUtil.getErrorDialog(
        result.getErrorCode(), this, 0, new DialogInterface.OnCancelListener() { 
         @Override 
         public void onCancel(DialogInterface dialog) { 
          retryConnecting(); 
         } 
        }).show(); 
      return; 
     } 
     // If there is an existing resolution error being displayed or a resolution 
     // activity has started before, do nothing and wait for resolution 
     // progress to be completed. 
     if (mIsInResolution) { 
      return; 
     } 
     mIsInResolution = true; 
     try { 
      result.startResolutionForResult(this, REQUEST_CODE_RESOLUTION); 
     } catch (IntentSender.SendIntentException e) { 
      Log.e(TAG, "Exception while starting resolution activity", e); 
      retryConnecting(); 
     } 
    } 


    @Override 
    public void signIn() { 

    } 

    @Override 
    public void signOut() { 

    } 

    @Override 
    public void rateGame() { 

    } 

    @Override 
    public void submitScore(long score) { 

    } 

    @Override 
    public void showScores() { 

    } 

    @Override 
    public boolean isSignedIn() { 
     return false; 
    } 
} 

logcat:

06-29 01:19:41.880 26169-26192/com.alnassre.ffeather.android I/FFeather﹕ created 
06-29 01:19:41.910 26169-26192/com.alnassre.ffeather.android I/FFeather﹕ character number:0 
06-29 01:19:41.910 26169-26194/com.alnassre.ffeather.android V/SoundPoolThread﹕ Got message m=2, mData=1 
06-29 01:19:41.910 26169-26194/com.alnassre.ffeather.android V/MediaPlayer﹕ decode(59, 28840, 16502) 
06-29 01:19:41.930 26169-26194/com.alnassre.ffeather.android V/SoundPoolThread﹕ Got message m=2, mData=2 
06-29 01:19:41.930 26169-26194/com.alnassre.ffeather.android V/MediaPlayer﹕ decode(60, 45392, 10400) 
06-29 01:19:41.945 26169-26194/com.alnassre.ffeather.android V/SoundPoolThread﹕ Got message m=2, mData=3 
06-29 01:19:41.945 26169-26194/com.alnassre.ffeather.android V/MediaPlayer﹕ decode(61, 1640, 27150) 
06-29 01:19:41.960 26169-26172/com.alnassre.ffeather.android D/dalvikvm﹕ GC_CONCURRENT freed 375K, 8% free 12453K/13511K, paused 2ms+14ms, total 38ms 
06-29 01:19:42.065 26169-26169/com.alnassre.ffeather.android I/GooglePlayServicesActiv﹕ GoogleApiClient connection failed: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{421a8ce0: [email protected]}} 
06-29 01:19:42.165 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ unregisterListener:: Listener= [email protected]1403e0 
06-29 01:19:42.165 26169-26169/com.alnassre.ffeather.android D/Sensors﹕ Remain listener = Sending .. normal delay 200ms 
06-29 01:19:42.165 26169-26169/com.alnassre.ffeather.android I/Sensors﹕ sendDelay --- 200000000 
06-29 01:19:42.165 26169-26192/com.alnassre.ffeather.android I/AndroidGraphics﹕ paused 
06-29 01:19:42.165 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ JNI - sendDelay 
06-29 01:19:42.165 26169-26169/com.alnassre.ffeather.android I/SensorManager﹕ Set normal delay = true 
06-29 01:19:42.175 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ unregisterListener:: Listener= [email protected]196300 
06-29 01:19:42.175 26169-26169/com.alnassre.ffeather.android D/Sensors﹕ Remain listener = Sending .. normal delay 200ms 
06-29 01:19:42.175 26169-26169/com.alnassre.ffeather.android I/Sensors﹕ sendDelay --- 200000000 
06-29 01:19:42.180 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ JNI - sendDelay 
06-29 01:19:42.180 26169-26169/com.alnassre.ffeather.android I/SensorManager﹕ Set normal delay = true 
06-29 01:19:42.190 26169-26169/com.alnassre.ffeather.android I/AndroidInput﹕ sensor listener tear down 
06-29 01:19:42.400 26169-26169/com.alnassre.ffeather.android W/IInputConnectionWrapper﹕ showStatusIcon on inactive InputConnection 
06-29 01:19:48.815 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ registerListener :: handle = 0 name= LSM330DLC Acceleration Sensor delay= 20000 Listener= [email protected]1f3558 
06-29 01:19:48.825 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ registerListener :: handle = 1 name= AK8963C Magnetic field Sensor delay= 20000 Listener= [email protected]1f3fa0 
06-29 01:19:48.825 26169-26169/com.alnassre.ffeather.android I/AndroidInput﹕ sensor listener setup 
06-29 01:19:48.860 26169-26192/com.alnassre.ffeather.android I/AndroidGraphics﹕ resumed 
06-29 01:19:49.130 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ onAccuracyChanged :: accuracy = 3 
06-29 01:19:50.650 26169-26172/com.alnassre.ffeather.android D/dalvikvm﹕ GC_CONCURRENT freed 310K, 7% free 12584K/13511K, paused 12ms+2ms, total 31ms 
06-29 01:19:50.650 26169-26192/com.alnassre.ffeather.android D/dalvikvm﹕ WAIT_FOR_CONCURRENT_GC blocked 15ms 
06-29 01:20:18.395 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ unregisterListener:: Listener= [email protected]1f3558 
06-29 01:20:18.395 26169-26169/com.alnassre.ffeather.android D/Sensors﹕ Remain listener = Sending .. normal delay 200ms 
06-29 01:20:18.395 26169-26169/com.alnassre.ffeather.android I/Sensors﹕ sendDelay --- 200000000 
06-29 01:20:18.395 26169-26192/com.alnassre.ffeather.android I/AndroidGraphics﹕ paused 
06-29 01:20:18.395 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ JNI - sendDelay 
06-29 01:20:18.395 26169-26169/com.alnassre.ffeather.android I/SensorManager﹕ Set normal delay = true 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ unregisterListener:: Listener= [email protected]1f3fa0 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android D/Sensors﹕ Remain listener = Sending .. normal delay 200ms 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/Sensors﹕ sendDelay --- 200000000 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android D/SensorManager﹕ JNI - sendDelay 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/SensorManager﹕ Set normal delay = true 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/AndroidInput﹕ sensor listener tear down 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/AndroidGraphics﹕ Managed meshes/app: { } 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/AndroidGraphics﹕ Managed textures/app: { } 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/AndroidGraphics﹕ Managed cubemap/app: { } 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/AndroidGraphics﹕ Managed shaders/app: { } 
06-29 01:20:18.400 26169-26169/com.alnassre.ffeather.android I/AndroidGraphics﹕ Managed buffers/app: { } 
06-29 01:20:18.400 26169-26194/com.alnassre.ffeather.android V/SoundPoolThread﹕ Got message m=1, mData=0 
06-29 01:20:18.400 26169-26194/com.alnassre.ffeather.android V/SoundPoolThread﹕ goodbye 
06-29 01:20:18.400 26169-26192/com.alnassre.ffeather.android V/SoundPoolThread﹕ return from quit 
06-29 01:20:18.405 26169-26192/com.alnassre.ffeather.android V/SoundPoolThread﹕ return from quit 
06-29 01:20:18.405 26169-26192/com.alnassre.ffeather.android I/AndroidGraphics﹕ destroyed 
06-29 01:20:18.680 26169-26169/com.alnassre.ffeather.android W/IInputConnectionWrapper﹕ showStatusIcon on inactive InputConnection 
06-29 01:20:18.860 26169-26169/com.alnassre.ffeather.android W/SurfaceView﹕ CHECK surface infomation creating=false formatChanged=false sizeChanged=false visible=false visibleChanged=true surfaceChanged=true realSizeChanged=false redrawNeeded=false left=false top=false 
+0

Test etmek için hangi aygıtı kullanıyorsunuz? Emülatör veya google oyun cihazı mı? Google oyunda oturum açtınız mı? – Cookster

+0

Ben gerçek cihazlar, Samsung Galaxy Nexus ve Samsung Galaxy Note II kullanıyorum ve evet aynı hesapla Singed-in. – alnassre

+1

Bu SO mesajını gördünüz mü? http://stackoverflow.com/questions/27770243/google-sign-in-error-with-statuscode-sign-in-required-on-android-4 Ayrıca bu: http://stackoverflow.com/ sorular/23736137/onconnectionfailed-geving-sign-in-gerekli – Cookster

cevap